

These deer weren’t in the demo, but they probably hunger for human flesh. In exploration, it’s clear how much thought has gone into making the demo level both intuitive to new players and evocative of the secret-laden labyrinths from gaming’s venerable past. In combat, much of the challenge and strategy lies in where to situate yourself. The environments in Hazelnut Bastille are where it all comes together.
Hazelnut bastille kickstarter full#
You’ll also gain an extra ability just in the short space of the demo, so I imagine the full release will be pushing your inventory space to its limits. A shield, power attacks, good ol’ spin-to-wins, bombs and crossbows are all at your disposal from the get go. Luckily, there’s a surprising amount of depth to the combat. Certain combinations of foes require a mix of strategy and those crafty thumbs to triumph unscathed. Each enemy has some unique twist or attack pattern to differentiate the experience of fighting them, and that’s just individually. The level on offer in Hazelnut Bastille‘s roughly 30 minute demo is a dungeon in the purest sense of the term. What I got was A Link to the Past on steroids. I was expecting Stardew Valley with deeper combat. I probably should have read developer Aloft’s promise that Hazelnut Bastille was a ‘frantically hectic challenge built for the craftiest thumbs’. It then proceeded to kick me repeatedly in the squishy parts, non-squishy parts, and parts that were pretty solid before all the kicking. Hazelnut Bastille lured me in with a cutesy name and a nostalgic, pastoral pixel-art covered website.
